INITIALIZING HALL…
Capital
$0
Compute
0 PF
raw 0
Spot
1.00×
Power
0%
0/0 kW
Peak °
21°
nominal
Fabric
0%
0/0
Fleet
0
healthy
Parts
0
none due
Staff
0
cap 0
Rep
0
day 1
📞

Decision

Scenarios & difficulty

The world pushes back. Difficulty changes how often it happens, how hard it hits, and how much warning you get — switch it any time.
Injecting a scenario fires it immediately at the current difficulty — useful for finding out whether your hall actually survives the thing you are worried about.
Step 1

How Silicon Hall works

You buy accelerators, feed them power, keep them cool, connect them to the fabric, and sell the compute. Everything below is a way that plan goes wrong.

◈ The loop

Build a GPU Rack, click it, and fill it with accelerators. Compute is sold automatically at the spot price, or committed to contracts and forwards that pay more. Profit buys more racks.

⚡ Power

Every accelerator draws watts. Each Power Unit adds 28 kW. Go over capacity and the entire hall browns out at once — not just the newest rack. Power Storage banks a little energy to ride out dips.

🔥 Heat is local

Every watt becomes heat on that tile. A CRAC Cooler only cools tiles within 2 squares, so total capacity is not enough — placement matters. Open the Heat overlay and put cooling next to whatever glows. Past 32° clocks drop; past 45° it is severe.

◈ Fabric

Every accelerator needs a switch port or it sits dark and earns nothing. Each Fabric Switch gives 32 ports. The Fabric overlay shows which racks are connected and which are stranded.

🔧 Crew & parts

Hardware fails — faster when hot, faster on the fragile high-end classes. Build an Ops Room to unlock hiring, then hire a Hardware Tech. They walk the floor and repair, but only if you have spare parts in stock. Order early; they take days to arrive.

📈 Market

Spot price drifts between roughly 0.4× and 2.6×, so revenue swings. Forwards lock a price for a fixed capacity — good when prices are low, painful if you under-deliver, because shortfalls carry penalties and cost reputation.

★ Growing

Milestones unlock better accelerator classes. Reputation from delivered contracts unlocks the serious research — aisle containment, immersion cooling, a bigger substation. Hover any stat in the top bar for live advice.

⚡ Disruptions

31 scenarios push back on you — heatwaves, grid curtailment, chiller failures, allocation cuts, fibre cuts, poached staff — plus upside like bulk deals and anchor customers. Most are forecast before they land, so you get a chance to prepare. Difficulty changes frequency, severity and how much warning you get, and can be switched mid-run from the ⚡ Chaos button — where you can also fire any scenario at will to test your hall.

⌨ Controls

Drag to orbit, right-drag to pan, scroll to zoom.

1-7 buildDel / D remove hoveredV walk the aisles H heat mapSpace pause Esc cancel? this panel
HEAT MAP
coolhot
◆ COMPUTE ◆ NET INCOME
Surge
Become a datacenter tycoon in 60s
Capital
WASD move · shift run · mouse look · Esc / V exit
drag orbit · right-drag pan · scroll zoom
1-7 build · del or D remove · V walk
esc cancel · space pause

SURGE

gpu datacenter tycoon
Make GPUs go brrr. One rack at a time.
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Savithru Lokanath © 2026